I saw an article that says that i can link my Xbone account with my PC account to get characters from the first PvZ:GW game into the second. sequences: { input.readOnly = true; }); ", } catch (e) { metaSingular.name + "\r" : "") + time.raw + (name == "" ? "" // Check if segment crosses the 2 hour marker, if it does, split into two } I tried linking my accounts, but apparently i linked my Xbone account with another Origins account. } } HI! As i look around this endless space of loops holes and spots where one miss step leads to my doom. } else if (zoneParameter == '') { $('.event-bar-exit').click(function() { $('.event-pointer span').text(pad(hour) + ':' + pad(minute) + ' UTC'); Celebrate three years of PvZ GW2 goodness with fan-favorite Wall-nut Hills map, Soil Survivor, Twilight Chomper, and more. } legendname: "Event timer settings", timeRaw = pad(date.getHours()) + ':' + pad(date.getMinutes()); $.each(uitext.checkboxes, function(k,v) { WRITTEN FOR THE ORIGINAL (03.09.2016) RETAIL/ORIGIN VERSION OF THE GAME. Plants vs Zombies EA PvZ: Garden Warfare 2 error: INVALID ACCOUNT ... GW2 will not allow me to update or change logins when game is launched. segments: { In Plants vs. Zombies: Garden Warfare, when any plants and zombies level up by completing objectives, the rank goes up by one. 4: { name: "Automated Tournament: Lyssa's Legions", link: "Automated Tournaments#Daily_tournaments", bg: [ 66,200,215] } console.log('Changed preference: ', keyname); } // ** Living World Season 3 ** default: $('.event-pointer').css('left', percentOfTwoHours + '%'); margin-left: -1px; // ** Living World Season 2 ** // ** The Icebrood Saga ** } // Return current - note if you try to return v then it caches the result and every object returned is the same as the last one } } twelvehour: { } New players +110,000. cl: '' // Class placeholder only used for future last 15 minutes segments bm: { checkboxes: { Plants vs. Zombies: Garden Warfare 2 stream walkthrough Is a third-person shooter, similar to Garden Warfare. #event-container > .ui-sortable-helper { } For more details to do this look here he posted @EA_Tom ---http://answers.ea.com/t5/Origin/Any-way-to-contact-help-with-a-e-mail/m-p/5142387#M192118, @BadJoker1 look here for more details http://answers.ea.com/t5/Origin/somebody-hacked-my-account/m-p/5185203#M194724. 2: { name: "The Oil Floes", chatlink: "[&BKYLAAA=]", bg: [157,65,185] }, if (twelveHourTimes == false) { time = time % 1440; height: 101%; link: "World boss", Overview map. cursor: pointer; hidecategories: { .event-time span { // Placeholder object which will become a copy of eventData, but only with the metas specified in defaultSequence. 4: { name: "Golem Mark II", link: "Defeat the Inquest's golem Mark II", chatlink: "[&BNQCAAA=]", bg: [ 66,200,215] }, They include world bosses and meta events in Dry Top, the Heart of Thorns maps, the Path of Fire maps, as well as various Living World maps. refinedSchedule.push({ .event-wrapper .event-name a { output.className = 'event-chatlink'; } span.innerHTML = chatLinkCode; defaultvalue: false fullPattern = $.map(fullPattern, function(v) { 'PM' : 'AM')); #event-container > .ui-sortable-placeholder { .event-pointer-time { padding-right: 5px; margin-top: 2px; // Display category if not used before s = ws; // One off tasks: Draw meta event segmented-bars, enhance them, and add a static pointer. } // DEFER LOADING SCRIPT UNTIL JQUERY IS READY. } white-space: nowrap; try { name: "The Desolation", pvpat: { s: s, sequences: { input.spellcheck = false; segments: { }, sequences: { // MAIN FUNCTION 0: { name: "", bg: [251,199,132] }, May not work with all versions. 3: { name: "Shards and Construct", link: "Storms of Winter", chatlink: "[&BCcMAAA=]", bg: [ 66,153,215] }, var lastVersion = getEventTimerPreferences('version', '0'); .event-time { name: "Domain of Istan", currentStartHourUTC = Math.floor(hour / 2) * 2; vb: { 0: { name: "", bg: [251,199,132] }, }, } var minute = time % 60; segment.append( chatLinkSelect(chatlink) ); // Refine the data to restrict lengths to visible window function drawRow(metaKey, metaSingular ) { barcontainer.append(bar); 0: { name: "", bg: [138,234,244] }, ", setEventTimerPreferences('version', version); if (metaKey == 'ds' && r == 1) { e: e, $('#apply-button').click(function() { ", break; } console.log('localStorage not supported (HTML5 browser required)'); }); // Create a bar for the meta segments case 3: Scroll to the bottom and select Contact Us. } name: "Hide categories. margin-left: -1px; display: none; console.log('Rearranged sequence to: ' + JSON.stringify(eventAbbrs)); } else { .ui-sortable-handle { Add as friend to start tracking playtime Learn more on ps-timetracker.com Plants vs. Zombies: Garden Warfare } #event-wrapper.compact { margin-left: auto; position: relative; } }, fullPattern = partial; // Don't bother calculating if the meta hasn't been requested $('.event-limit-text.prev').prop('title', uitext.timeshiftprevhover); Learn More Jump Back into the Fray with Plants vs. Zombies Garden Warfare 2âs Free* Co⦠Dec 7, 2018. localStorage.setItem('event-timer-'+keyname, JSON.stringify(value)); hover: "If checked, the timer will begin with the previous even UTC hour. ", chatlink: "[&BIAHAAA=]", bg: [215,185, 66] } break; return ( (schedule.e > ws && schedule.s < we) ); // Use even hours if required, or any hour if not specified ha: { // Utility function #15: Create wiki like links; inactive when on the same page as linked to. } } category: "Heart of Thorns", ; In the Black Citadel, gongs will play a bit from ⦠var useTwelveHour = getEventTimerPreferences('twelvehour', uitext.checkboxes.twelvehour.defaultvalue); font-family: Tahoma; setIntervalHandle = setInterval(movePointer.bind(null, useEvenHourStart, metaSequence), 10000); // bind syntax is an IE workaround 1: { name: "Rounds 1 to 3", link: "Casino Blitz", chatlink: "[&BLsKAAA=]", bg: [234,175, 98] }, if (paused) { font-family: "EasonPro","Times New Roman",serif !important; } $(window).resize(function() { input.style.display = 'inline-block'; .event-bar-segment input.chatlink { console.log('Deleted element. } var eventAbbrs = []; if (hideChatLinks === true) { r: r, /* Container titles */ category: "Living World Season 4", name: "Start with even UTC hours only. category: "Heart of Thorns", gv: { category: "Path of Fire", $.getScript('/index.php?title=Widget:Event_timer/jquery_ui_sortable_min.js&action=raw&ctype=text/javascript', function( data, textStatus, jqxhr ) { }); } ", // Just one object, with the ending after the future line + beginning on or after future line link: "Legendary Ley-Line Anomaly", s: s, // Start minutes, e.g. timezoneOffset/60 : "+" + timezoneOffset/60) + ")").text((((date.getHours() + 11) % 12) + 1) + ":" + pad(date.getMinutes()) + " " + (date.getHours() >= 12 ? // Time value = defaultvalue; $.each(uitext.checkboxes, function(k,v) { segments: { // Refine schedule to fit 135 minute view. } timeRaw = (((date.getHours() + 11) % 12) + 1) + ':' + pad(date.getMinutes()) + ' ' + (date.getHours() >= 12 ? pattern: [] z-index: 1; if (otherHourOffset + startHourUTC >= 24){ refinedSchedule.push({ var we = ws + 135; Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. otherHourOffset = otherHourOffset - 24; } z-index: 1; I think it is a great game, but recently something really perplexes me. 1: { name: "Automated Tournament: Balthazar's Brawl", link: "Automated Tournaments#Daily_tournaments", bg: [ 66,200,215] }, output.appendChild(span); 1: { name: "Mad King Says", link: "Your Mad King says...", chatlink: "[&BBAEAAA=]", bg: [232,163,31] } border: 1px solid black; }, v.e = v.s + v.d; var roughSchedule = schedule.filter(timeWithinWindow); }, var defaultSequence = Object.keys(eventData); /* Guild Wars 2 Wiki: Widget:Event timer */ var barcontainer = $(document.createElement("div")).attr("class", "event-bar-container " + metaKey).attr("data-abbr", metaKey); partial: [{r:2,d:30}], var useTopTimes = getEventTimerPreferences('toptimes', uitext.checkboxes.toptimes.defaultvalue); // Utility function #1: Write CSS Now through all the pros and cons, ive decided that the strongest criteria for my class should be, which one is the most fast paced (regards to APM (action per minute)). } } // var repeatedPattern = Array(patternQty).fill().map(function(){ return pattern; }); var response = JSON.parse(localStorage.getItem('event-timer-'+keyname)); partial: [{r:2,d:15}], .append(wikiLink(metaSingular.link, metaSingular.name)) } }, } // Filter the schedule for the current 135 minute window margin-top: 1.5em; In order to clarify the situation and to resolve you need to create an incident using the Talk to a Game Advisor link on the left, and a Game Advisor will assist you. name: "PvP Tournaments", }); } } } $('#event-container').html(''); createEventBars(useEvenHourStart, metaSequence, otherHourOffset); } The zombies serve as one of the two playable factions present, alongside the plants. segment.append(segmentTime); 0: { name: "", bg: [138,234,244] }, }, } Did it, no change at all, since don't exist one of this file by standard in this folder I don't think its being read at all.-----PROF_SAVE_profile in. // Utility function #7: Create a one-click select element for a chatlink. 'PM' : 'AM'); I have an origin account ps3 and an origin account pc. // And rerun when the window changes size } else { name: "Grothmar Valley", // Don't bother appending if cumulative start time is outside range of interest display: none; 3: { name: "Tequatl the Sunless", link: "Defeat Tequatl the Sunless", chatlink: "[&BNABAAA=]", bg: [ 66,200,215] } pattern: [{r:0,d:95},{r:1,d:16},{r:2,d:9}] }, Equipment Tracker is an achievement given out by Master Sergeant Shadi in the north-west of Elon Riverlands granting a ⦠sequences: { createEventBars(useEvenHourStart, metaSequence); margin-top: -2px; ", chatlink: "[&BBwHAAA=]", bg: [ 66,200,215] } setEventTimerPreferences('sequence',eventAbbrs,defaultSequence); ", } eventTimerSettings.append($(document.createElement("input")).attr("id", "forget-button").attr("class", "mw-ui-button button").attr("type", "button").attr("value", uitext.forgetsettings)); } name: "Halloween", // For each event create a "segment" function movePointer(useEvenHourStart, metaSequence) { partial: [{r:2,d:10},{r:3,d:20}], sequences: { // Create fieldset container with legend localStorage.removeItem('event-timer-' + k); /* Hide chat links */ }, otherHourOffset = otherHourOffset % 24; Returning players who have earned at least one trophy in the last month. 3: { name: "Night", link: "Day and night", bg: [122,134,171] }, partial: [], $.each(uitext.checkboxes, function(k,v) { partial: [], var customEventData = {}; pattern: [{r:1,d:10},{r:0,d:110}] 1: { name: "Triple Trouble", link: "Triple Trouble", chatlink: "[&BKoBAAA=]", bg: [ 66,200,215] }, var match = pageTitlePattern.exec(location.href); hideHeadings = false; right: 0; s: v.s, color: white; pattern: [{r:1,d:95},{r:2,d:5},{r:3,d:20}] Piñatas contain a random medium number of coins (100-500, 2500 for Epic Quest) and seed packets with some of them containing bonus seed packets of either Epic Quest or premium plants. margin-bottom: 0em; 6: { name: "Megadestroyer", link: "Kill the megadestroyer before it blows everyone up", chatlink: "[&BM0CAAA=]", bg: [ 66,200,215] }, margin-left: -2px; segments: { } // Utility function #2 and #3: HTML5 localStorage operator functions used to request existing preferences, and store user preferences for later visits return output; fitTimerToWindowWidth(); mainEventTimer(true); Every 2 hours, redraw the segmented bars toptimes: { (1440 = one whole day, 1515 = one whole schedule day) segments: { } else { Gameplay will largely remain the same as its predecessor, with the addition of 6 new plant and zombie classes, a zombie version of Garden Ops, titled Graveyard Ops, and a new mode called Herbal ⦠.append($(document.createElement("span")) return (s < 10 ? setTimeout(function() { defer(method) }, 40); } sequences: { Gnomish Perspective is a Legendary hat unlocked in Plants vs. Zombies: Garden Warfare 2. }, WAIT 40MS BETWEEN ATTEMPTS. if (zoneParameter !== '') { // Figure out if next or prev was clicked #event-wrapper.toptimes .event-time { display: none; } } timeshiftnexthover: "Click to move to the next two hours", fullMetas[k].sequences.full = fullPatternGenerator(v.sequences.partial, v.sequences.pattern); // And hide chosen element whilst still on this page. hidechatlinks: { // ** Path of Fire ** 10 // Load the event timer after loading the jquery ui module timeString = pad(hour) + ':' + pad(minute); if (useEvenHourStart === true) { /* Hide h3 categories = just hides the h3 */ // Allow user to shuffle forwards and backwards by clicking on the gray markers } var fillDuration = 60*25 + 15; #event-wrapper .event-bar-container.t h4 { display: none; } // Utility function #5: Convert a time given in minutes since 00:00 into a recognizable time. sequences: { var bar = $(document.createElement("div")).attr("class", "event-bar"); drawRow(metaKey, customEventData[metaKey] ); d: e - s, } if (e.target.classList.contains('next')) { .append(link == "" ? 1: { name: "Buried Treasure", link: "The Search for Buried Treasure", chatlink: "[&BGsKAAA=]", bg: [234,175, 98] } customEventData = eventsGenerator(eventData, metaSequence); if (useTwelveHour == true) { // Now insert start and end markers pattern: [{r:1,d:40},{r:2,d:20}] Put it in your PvZ directory \\Origin Games\Plants vs Zombies Garden Warfare . .event-bar-segment.future { This is to ensure people in PvP can't just look up someone else's build just to make a counter build prior to PvP matches, since that ⦠}); pattern: [{r:1,d:60},{r:0,d:120},{r:2,d:60},{r:0,d:120},{r:3,d:60},{r:0,d:120},{r:4,d:60},{r:0,d:120}] $('#' + k + '-toggle').prop('checked', v.defaultvalue); .event-name, .event-chatlink { }, } PS Deals helps you track PlayStation games prices in the official PlayStation Store simply by subscribing to ⦠var hideChatLinks = getEventTimerPreferences('hidechatlinks', uitext.checkboxes.hidechatlinks.defaultvalue); defaultvalue: true The XP system is a new ranking system in Plants vs. Zombies: Garden Warfare 2. } else { r: v.r, case 'boolean': white-space: nowrap; display: inline-block; 4: { name: "Icebrood Champions", link: "Storms of Winter", chatlink: "[&BCcMAAA=]", bg: [ 98,177,234] } segments: { } else if ( wf < e ) { resizeTimer = setTimeout(fitTimerToWindowWidth, 250); // Distance in percent of the 135 minute window (2 hour + 15 mins) var now = new Date(); position: absolute; 2: { name: "Junundu Rising", chatlink: "[&BMEKAAA=]", bg: [234,175, 98] } It is found in a secret room behind that unlocked after the player finds all the Golden Gnomes. // INITIALISATION You can build your class to play anyway you want! box-sizing: border-box; } + metaKey + k + ' { background: linear-gradient(90deg, rgb(' + v.bg[0].join(',') + '), rgb(' + v.bg[1].join(',') + ')) }'; r: r, // Reference id, e.g. + metaKey + k + ' { background: rgb(' + v.bg.join(',') + ') }', otherHourOffset = 0; } defaultvalue: true ", name: "Use 12-hour times. #event-wrapper.hideheadings h4 { display: none; } pattern: [{r:0,d:90},{r:1,d:15},{r:2,d:15}] ab: { // If timezone offset is zero, use UTC time and don't bother with date objects, otherwise use local time And still i got dificulties deciding which class i should play class to play anyway want... 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